NirvanaOnline Version 4.0 Revealed!
- Zane Wyndham
- May 10
- 9 min read
Updated: May 15
Here it is, the moment we've all been waiting for. In preparation for one of the biggest and most bombastic summer lineups we've ever produced, we're finally ready to reveal to the world the next iteration of NirvanaOnline as a whole. This update will overhaul nearly every part of the core NirvanaOnline experience through new levels of challenges, new tiers of rewards, and more. We'll keep this short and sweet, because we've still got a lot of work to do to polish up this update and the summer lineup as a whole, so here we go...

First of all, we're excited to announce Random Rolls are now available for all Raids and Vaults in NirvanaOnline! Players will now need to start making decisions based on which piece of gear they like better when receiving duplicates from a Raid or Vault. This Sword has a much higher Sharpness level, but is it worth sacrificing Mending? You'll have to decide for yourself when the update drops!
Different Vaults will have different enchantments on offer for your favorite gear, and some Vaults may vary from volatile to targeted enchantment ranges. A targeted enchantment range means that the enchantments offered here only have a range of 2-3 levels, while a volatile enchantment range means that the enchantments may differ by 6-8 levels, or even more! Players will have to experiment and collaborate to figure out just what you can expect from your favorite Vaults.

Next up, we're very excited to announce the introduction of World Tiers to NirvanaOnline. World Tiers are a new way to challenge our most veteran players, while still allowing them to interact with their friends at lower World Tiers. In other games, you may expect to only see other players within your same World Tier in your game. In Nirvana, you'll be able to interact with and play alongside other players no matter which World Tier you're in. Below is a simple infographic that breaks down each World Tier, the challenges faced by ascending to it, and just a taste of some of the rewards you can expect. Keep in mind, this is just Day One of the new system, and more rewards, bigger rewards, and even better rewards will be coming down the line.

Okay, now for a more in-depth breakdown:
All players will start at World Tier 0. You will not be required to ascend to World Tier 1 at any time, though many Vaults will now be locked to their respective World Tiers. Most Vaults will unlock at World Tier 3, with easier Vaults like Moon Falls unlocking at World Tier 1, and harder Vaults like the Kingdom of Malice unlocking at World Tier 5. Each World Tier will increase the deficit you will be facing in terms of max health, movement speed, outgoing damage, and armor. At World Tier 1, you will be losing 2 Armor, 3 Attack Damage, 4 Max Health, and 5% of your total Movement Speed. The armor and weapons you start unlocking at World Tier 1 will come with newly-enhanced stats that have been balanced to help you start bridging the gap between World Tier 1 and 2. When your stats are maxed out, you can feel free to progress to World Tier 2. Keep in mind, you can revert all the way back down to World Tier 1 at any time.
At World Tier 5, you will have unlocked access to all of the content that is locked behind World Tiers. However, there are still World Tiers 6 and 7 to tackle, should you desire a more brutal challenge. Completing Vaults on higher World Tiers than their minimum will yield increased rewards like bonus Credits, Echelons, and other rewards. There's also multiple new Achievements to earn for completing Vaults on World Tiers up to 7.
In the future, you may notice further additions and implementations to the World Tier system, such as special weapons and exotics that can only be unlocked by playing on advanced World Tiers. New world activity types might only be available at higher World Tiers to provide a greater challenge, or we might even add new Apex Zones that are locked to those at lower World Tiers. This is just the start of the World Tiers system, and we're going to be monitoring your feedback very closely to see how we can best tune these systems and make them feel rewarding and challenging for every player!
Now to talk about the gear. If you take a look at the Spectral Sacrament Sword posted above, you'll see that it now displays World Tier 3, and features some boosted stats like base Attack Damage. This will help to bridge the gap into higher World Tiers, and different gear from different Vaults will have different bonuses. Some gear will feature multiple stat boosts to help you start buildcrafting and create new strategies for creating your perfect monster killing machine! Keep in mind, there is currently no gear that drops at World Tier 6 or 7, so you'll really need to strategize to survive at those difficulty levels!

Next up, we have Raid Keys and Vault Keys. These new consumables work similar to Vault Accelerators, with a bit of a twist. Holding one of these in your offhand at the end of a Vault or Raid will cause the activity to TRIPLE the amount of gear you obtain from it! This only works on gear, and will not affect your Credits or Echelon rewards, but these were designed to help you grab some of those highly sought-after god rolls of your favorite weapons and armor!
Raid Keys and Vault Keys will drop from a variety of sources, but the main source of these will be from Peregrine Chests from Vault Dailies and Weeklies and the Raid and Strike equivalents. Raid Keys and Vault Keys will drop very commonly through these sources, and players can expect a random assortment of Keys to be available to them, challenging everyone to explore and try out new parts of the game that they might not have interacted with before!
Additionally, we have a restructuring of Supreme Titles around NirvanaOnline! All Supreme Titles except for the Keeper Supreme, Acolyte Supreme, etc... Titles will now have Supreme Grades! After obtaining a Title like Rancher Supreme, players will be able to keep earning Farming Merits (or the Guild equivalent) to reach Rancher Supreme I, and then players will continue to earn more Merits to unlock Rancher Supreme II, and so on... all the way to Rancher Supreme Grade V!

Next up, we have the War Chest! You guys have heard a little about this before in the past, but now the War Chest will be fully available with the launch of the Version 4.0 Update. The War Chest is a new feature that allows Keepers to turn in their unwanted Vault Gear and Mythic Items in exchange for access to the new Capstone experiences coming soon to NirvanaOnline. Players will be able to start donating to the War Chest as soon as they reach Crown Capitol and complete the final objective to open the Hall of Dynasties (no spoilers). Different gear that's donated to the War Chest will add different amounts of currency to it. Moon Falls gear will not be worth as much as Equilibrium gear, and Kingdom of Malice gear will be worth even more! The rarity and difficulty associated with different gear will influence how much currency it contributes to the War Chest. Mythic items from Bedlams will contribute the most by far! Players with extra Mortal Sins or Nox Euphoticas may want to consider donating them for a massive payout...
We've also got a nifty update to Roswell Carnivale, Dreamland Carnivale, Underworld Carnivale (coming soon), and The Asylum! All of these Game Worlds will now provide Keeper Levels! As smaller worlds, each of these worlds will provide an additional 250 Keeper Levels to boost players all the way up to a soft cap of Keeper Level 6000! Players will still only need to achieve Keeper Level 5000 to reach Crown Capitol for now, though we do have plans to increase that to 5500 in the future. This way, players will have a little flexibility when it comes to ascending to Nirvana's ultimate seat of power!

Lastly, we have fully-functional Revive Tokens now available! Players can start purchasing these Revive Tokens from the Vault Hunter's Guild in the Peregrine Emporium, with more Revive Token kiosks in the Raider's Guild and the Monastery Shop. Players will have access to a new command: "/trigger Revive". When players trigger a Revive, they will attempt to resurrect any dead players nearby that have not yet hit the Respawn button. In order for this to work, the player who died must remain dead until they receive a notice that another player has revived them. Once they receive the notice, they may hit the Respawn button and Nirvana will automagically download their Keeper data back to the previous location before their death. Players will still have to pay the small resurrection fee after they respawn, and the player who attempted the revive will have their Revive Token consumed.
One more thing, this update will feature more than 1000 bug fixes and general improvements to NirvanaOnline! We've been on a campaign of identifying even some of the most minuscule problems in Nirvana and squashing them in preparation for this update. To name a few highlights, there are nearly 100 enemies in a game that are now displaying with the correct names, and about 200 items that have had their display names updated as well. A variety of items are now no longer able to be sold or deconstructed accidentally, namely the weapons that are Perfekted at the Taken Forge. Some new items will have lore text to help explain what they're for. Various loot tables have been updated so that certain items are easier to update on the back-end. Some Vaults have had their completion text updated and fixed.

That's it! The NirvanaOnline Version 4.0 Update will be launching next Friday, May 16th at around 2:00 PM! We can't wait to see how you all interact with the update, and after this we'll be very busy getting ready for the Summer Lineup! Check out a separate blog post also dropping today to see what all we have in store for this summer!
Update: May 15th 2025
A few new additions will be coming to the NirvanaOnline Version 4.0 Update! In the week since we originally released this article, we've identified a few more areas of improvement, and we have a few new features that we're very excited to bring to you in tomorrow's update!

Some Raids around NirvanaOnline will start receiving Raid Challenges! Similar to the Vault Deathless and Timeless Challenges, these challenges will award players with additional rewards for completing Raids without dying or in under a certain time limit! Players will reset their challenge progress through the blue kiosk near the entrance to the eligible Raids, similar to Vault challenge resets. Players will be rewarded with a new currency called Raid Tickets. Raid Tickets allow players to purchase Raid Keys from a kiosk in the Raider's Guild Hall in the Peregrine Emporium.
Raids will also now start having more Achievements associated with them. Raids will now sometimes feature Timeless and Deathless Achievements, as well as new World Tier-related Achievements. Unlike Vaults, Raids can be completed at any World Tier, but you'll only start receiving achievements at World Tier 3 and above.

Next up, the Peregrine Emporium has been updated. The prices of various Vault Gear will now scale based on the World Tier of the armor you're purchasing! Higher World Tier gear will mean an increase in price, but also an increase in overall power! Additionally, the Black Trees gear will now be available for purchase within the Peregrine Emporium!
Raid and Vault gear, namely anything that bears a World Tier class, now has an identifier that tells the player which Season that piece of gear was obtained from. In the future, we're looking into a system that will remove old Seasonal gear from players' inventories when a new Season arrives. This may happen every 1-3 Seasons, and it's still a feature we're looking into. We like the idea of Nirvana having an ever-evolving seasonal meta, and by removing Seasonal gear each Season, this will encourage players to begin the Seasonal chase anew every 4-12 months, depending on how we implement it. Look at it this way: If Seasonal Gear feels too weak this season, this will allow us to buff the Seasonal Gear or even out the World Tier modifiers for next Season. This not only keeps the endgame of Nirvana interesting, it also gives you new reasons to climb the World Tier ladder every season. If this is a feature we decide to implement, we can promise you outright that Exotics and Mythic items will NOT be affected by the seasonal purge no matter if it happens every Season, every other Season, or every three Seasons.

Lastly, we're never going to revoke your Vault Tickets, so when a new Season launches, you'll be able to redeem those Vault Tickets from previously-redeemed Vault Gear for newly-updated Seasonal gear! Seasonal Gear may change in between Seasons to keep it feeling fresh and keep everything interesting. For example: Does the Starfire Spire gear feel underpowered compared to the effort it takes to achieve it? We'll take a look, and then next Season we may add a Movement Speed buff to all Starfire Spire gear. It's an ever-evolving meta from here on out!


THE GNOME TOME CROSSBOW