Nirvana: A Year in Review
Well, here we are again at the end of another year in the life of Network Nirvana and NirvanaOnline. I wish that I could say that 2016 has been a good year for us, but I would be wrong. It has been a great year for us.
At the beginning of 2016, we didn't have a web site. We didn't have clients, and we didn't even have a product to sell. It's been 12 months since then, and I think that we can all agree that Network Nirvana has come a long way.
We began the year with the launch of Adytum: Redux, a new tabletop gaming guide designed to work with every configuration and fit a variety of play styles. In its 204 pages, players are able to explore the underwater city of Adytum and interact with characters on a more personal level than we could achieve in AdytumOnline, which would go on to launch just 2 months later.
One of the great things we were able to accomplish this year was the relaunch of AdytumOnline as part of the NirvanaOnline suite. This was an astounding success beyond what we ever could have imagined, so we added another game to the suite. UmbraOnline debuted a few months later, and saw even biggest success than Adytum. We followed both game releases with at least 6 weeks of content, featuring two of our largest and best-received expansion packs, which can be seen below.
Adonis Park opened up a whole new burg of Adytum and gave new life to the "underwater Las Vegas of the Atlantic" and allowed players to accept missions which would take them into the seedy underbelly of the gambling world. A few months later, Harvest Hallow would go on the change the layout of Umbra forever and allow players into a massive new cave beyond the city where the agriculture of the city was growing and spreading. Both of these expansion packs were very well-received.
Additionally, we also launched NirvanaNet last month, a new experiment in game development. For the first time ever, players are able to experience the worlds of BedlamOnline, SidewinderSpringsOnline, and DarkStarOnline in the same space as they are being built. Players can watch us erect new activities before their very eyes and then test them out long before we open them up to the world. This is one of my personal favorite achievements of the past year.
As you can see from the graphic above, we have much more to come in the worlds of tabletop gaming and online gaming. The first of these is the announcement of the new Chernobyl Carnviale: Redux book which will release as a ready-to-play tabletop gaming experience that will take players to our highest-rated game world of all time!
Additionally, we have also been crafting new experiences inside of our previously-mentioned games on NirvanaNet. Sidewinder Springs will soon see the addition of a new town, as well as a new casino and even its first arena. DarkStarOnline will be receiving an all-new Strike soon that will take players up a massive tower known as the Lunar Lighthouse. Finally, BedlamOnline will continue to expand upon the new DynamicDungeon game mode that was just released last month. In addition we will also be opening up the new Dr. Lynch's Surgical Circus Strike to players in the next coming weeks. These three games will start to receive weekly content beginning next week.
After that, we have the upcoming release of ChernobylOnline this summer, but we will be keeping tight-lipped on that subject until we get closer to the release. And after that? Well, you will just have to wait and see. I can promise you that 2017 is going to be another incredible year, and I would love to tell you what we have in store, but I think I have already written enough for one day, so maybe I'll save that information for February ;)
Thanks to you all for being so incredible and supporting us through this incredible year. Without you, we could not develop the kinds of experiences that we do. As long as you keep playing, we will continue to keep building.
Happy New Years from your friends at Network Nirvana!